Struct PhysicsWorldHistory
A system used to store old state of the physics world for lag compensation. This system creates a PhysicsWorldHistorySingleton and from that you can get a physics collision world for a previous tick.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
[BurstCompile]
public struct PhysicsWorldHistory : ISystem