Class PhysicsDefaultVariantSystem
Optionally register the default variant to use for the Unity.Physics.PhysicsVelocity and the
Unity.Physics.GraphicsIntegration.PhysicsGraphicalSmoothing.
PhysicsVelocity
nor the PhysicsGraphicalSmoothing
components
if they are already present in the DefaultVariants map.
Any system deriving from DefaultVariantSystemBase will take precendence, even if they are created after this system.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[CreateAfter(typeof(GhostComponentSerializerCollectionSystemGroup))]
[UpdateInGroup(typeof(DefaultVariantSystemGroup), OrderLast = true)]
public sealed class PhysicsDefaultVariantSystem : SystemBase