Class PhysicsDefaultVariantSystem
Optionally register the default variant to use for the Unity.Physics.PhysicsVelocity and the
Unity.Physics.GraphicsIntegration.PhysicsGraphicalSmoothing.
PhysicsVelocity
nor the PhysicsGraphicalSmoothing
components
if they are already present in the Default
Any system deriving from Default
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[CreateAfter(typeof(GhostComponentSerializerCollectionSystemGroup))]
[UpdateInGroup(typeof(DefaultVariantSystemGroup), OrderLast = true)]
public sealed class PhysicsDefaultVariantSystem : SystemBase