Struct OutgoingRpcDataStreamBuffer
One per NetworkConnection. Stores queued, outgoing RPC data. Thus, buffer size is related to client-authored RPC count * size. InternalBufferCapacity is zero as RPCs can vary in size, and we don't want to constantly move the RPC data into and out of the chunk.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[InternalBufferCapacity(0)]
public struct OutgoingRpcDataStreamBuffer : IBufferElementData
Fields
| Name | Description |
|---|---|
| Value | The element value. |