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    Field Value

    The desired packet size to use for the snapshot. By default, the packet size is the MTU minus some headers. It is possible to specify a packet size larger than a single MTU, in which case the snapshot data is sent using a pipeline that support fragmentation (see unreliableFragmentedPipeline. The upper bound limit for this value is payload capacity of the fragmentation pipeline (see FragmentationUtility).

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public int Value
    Returns
    Type Description
    int
    Remarks

    There is a minimum snapshot size, which ensures that some new and destroyed entities get replicated, and ensures that at least one ghost is replicated in every snapshot. See GhostChunkSerializer for this behaviour.

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