Struct NetworkStreamListenSystem
A system processing NetworkStreamRequestListen components
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateBefore(typeof(NetworkStreamReceiveSystem))]
[BurstCompile]
public struct NetworkStreamListenSystem : ISystem