Field LastReceivedSnapshotByLocal
The field has a different meaning on the client vs on the server:
Client: it is the last received ghost snapshot from the server.
Server: record the last command tick that has been received. Used to discard either out of order or late commands.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public NetworkTick LastReceivedSnapshotByLocal
Returns
Type | Description |
---|---|
NetworkTick |