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    Field EnableLagCompensation

    Set to true to enable the use of the LagCompensation system. Server and Client will start recording the physics world state in the PhysicsWorldHistory buffer, which size can be further configured for by changing the ServerHistorySize and ClientHistorySize properites;

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [Tooltip("Enable/Disable the LagCompensation system. Server and Client will start recording the physics world state in the PhysicsWorldHistory buffer")]
    public bool EnableLagCompensation
    Returns
    Type Description
    bool
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