Field EnableLagCompensation
Set to true to enable the use of the LagCompensation system. Server and Client will start recording the physics world state in the PhysicsWorldHistory buffer, which size can be further configured for by changing the ServerHistorySize and ClientHistorySize properites;
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[Tooltip("Enable/Disable the LagCompensation system. Server and Client will start recording the physics world state in the PhysicsWorldHistory buffer")]
public bool EnableLagCompensation
Returns
Type | Description |
---|---|
bool |