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    Field ClientNonGhostWorldIndex

    When using predicted physics all dynamic physics objects in the main physics world on the client mus be ghosts. Setting this will move any non-ghost in the default physics world to another world.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [Tooltip("The physics world index to use for all dynamic physics objects which are not ghosts.")]
    public uint ClientNonGhostWorldIndex
    Returns
    Type Description
    uint
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