Field ClientNonGhostWorldIndex
When using predicted physics all dynamic physics objects in the main physics world on the client mus be ghosts. Setting this will move any non-ghost in the default physics world to another world.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[Tooltip("The physics world index to use for all dynamic physics objects which are not ghosts.")]
public uint ClientNonGhostWorldIndex
Returns
Type | Description |
---|---|
uint |