Field DumpPackets
Enable/Disable per connection packet dumps. When enabled, for each connection a file is created containing all the packet sent (for the server) or received (for the client). The packet dump use quite a lot of resources and should be used mostly (if not only) for debugging replication issues.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public bool DumpPackets
Returns
Type | Description |
---|---|
bool |