{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method GetFallbackPredictionMode | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetFallbackPredictionMode

    GetFallbackPredictionMode(in GhostSpawnBuffer)

    Retrieve the prediction mode used as fallback if the spawning ghost has not been classified.

    Declaration
    public GhostSpawnBuffer.Type GetFallbackPredictionMode(in GhostSpawnBuffer ghost)
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost
    Returns
    Type Description
    GhostSpawnBuffer.Type

    The fallback mode to use

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)