{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct IncomingSnapshotDataStreamBuffer | Netcode for Entities | 1.1.0-pre.3
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    Struct IncomingSnapshotDataStreamBuffer

    One per NetworkConnection. Stores the incoming, yet-to-be-processed snapshot stream data for a connection. Each snapshot is designed to fit inside MTU, so expect this to be MTU or less.

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [InternalBufferCapacity(0)]
    public struct IncomingSnapshotDataStreamBuffer : IBufferElementData

    Fields

    Name Description
    Value

    The buffer content

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