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    Method CreateServerDriver

    CreateServerDriver(World, ref NetworkDriverStore, NetDebug)

    Create and register one or more network drivers that can be used to listen for incoming connection into the destination NetworkDriverStore. By default, a NetworkDriver that uses a socket network interface is always created. For WebGL builds in particular, the server use the WebSocketNetworkInterface for communicating with the clients.
    In the Editor or in a Client/Server player build, if the RequestedPlayType mode is set to ClientAndServer, a second NetworkDriver that use an IPC network interface will be also created and that will be used for minimizing the latency for the in-proc client connection.

    Declaration
    public void CreateServerDriver(World world, ref NetworkDriverStore driverStore, NetDebug netDebug)
    Parameters
    Type Name Description
    World world

    The destination world in which the driver will be created

    NetworkDriverStore driverStore

    An instance of a NetworkDriverStore where the driver will be registered

    NetDebug netDebug

    The netDebug singleton, for logging errors and debug information

    Implements
    INetworkStreamDriverConstructor.CreateServerDriver(World, ref NetworkDriverStore, NetDebug)
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