Method CreateServerDriver
CreateServerDriver(World, ref NetworkDriverStore, NetDebug)
Create and register one or more network drivers that can be used to listen for incoming connection into the destination NetworkDriverStore.
By default, a NetworkDriver that uses a socket network interface is always created. For WebGL builds in particular,
the server use the WebSocketNetworkInterface for communicating with the clients.
In the Editor or in a Client/Server player build, if the RequestedPlayType mode is set to
ClientAndServer, a second NetworkDriver that use an IPC network interface will be also created and
that will be used for minimizing the latency for the in-proc client connection.
Declaration
public void CreateServerDriver(World world, ref NetworkDriverStore driverStore, NetDebug netDebug)
Parameters
Type | Name | Description |
---|---|---|
World | world | The destination world in which the driver will be created |
NetworkDriverStore | driverStore | An instance of a NetworkDriverStore where the driver will be registered |
NetDebug | netDebug | The netDebug singleton, for logging errors and debug information |