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    Method CreateClientDriver

    CreateClientDriver(World, ref NetworkDriverStore, NetDebug)

    Create and register a new NetworkDriver suitable for connecting client to server to the destination NetworkDriverStore. The network driver instance will use socket or IPC network interfaces based on the RequestedPlayType and the presence of a server instance in the same process.
    For WebGL builds, client use by default the WebSocketNetworkInterface.

    Declaration
    public void CreateClientDriver(World world, ref NetworkDriverStore driverStore, NetDebug netDebug)
    Parameters
    Type Name Description
    World world

    The destination world in which the driver will be created

    NetworkDriverStore driverStore

    An instance of a NetworkDriverStore where the driver will be registered

    NetDebug netDebug

    The netDebug singleton, for logging errors and debug information

    Implements
    INetworkStreamDriverConstructor.CreateClientDriver(World, ref NetworkDriverStore, NetDebug)
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