{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Interface IRegisterPlayableData | Netcode for Entities | 1.1.0-pre.3
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    Interface IRegisterPlayableData

    Interface used by GhostAnimationGraphAssets to communicate which components they are using to store animation data which should be ghosted.

    Namespace: Unity.NetCode.Hybrid
    Assembly: solution.dll
    Syntax
    public interface IRegisterPlayableData

    Methods

    Name Description
    RegisterPlayableData<T>()

    Register a new component type with playable data. It is ok to call this multiple times, and several assets on the same controller can register the same data, but it is up to the user to make sure the logic to update the data can handle that case.

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