Interface IRegisterPlayableData
Interface used by GhostAnimationGraphAssets to communicate which components they are using
to store animation data which should be ghosted.
Assembly: solution.dll
Syntax
public interface IRegisterPlayableData
Methods
Name |
Description |
RegisterPlayableData<T>()
|
Register a new component type with playable data. It is ok to call this
multiple times, and several assets on the same controller can register the
same data, but it is up to the user to make sure the logic to update the data
can handle that case.
|
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