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    Field IgnoreEvents

    Setting this to true will prevent the animation system from firing events even if they are specified in the animation nodes. This is mostly useful if you are re-using an asset with events but are not handling the events in the entities version.

    Namespace: Unity.NetCode.Hybrid
    Assembly: solution.dll
    Syntax
    public bool IgnoreEvents
    Returns
    Type Description
    bool
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