Field EvaluateGraphInPrediction
Setting this to true will cause the animation graph to be evaluated as part of the prediction update. Doing that will give you immediate updated to the skeleton, if it is set to false the pose will only be update once per frame after all systems have run, so it has a one frame latency. Setting it to false will also prevet root motion from working.
Namespace: Unity.NetCode.Hybrid
Assembly: solution.dll
Syntax
public bool EvaluateGraphInPrediction
Returns
Type | Description |
---|---|
bool |