{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field EvaluateGraphInPrediction | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field EvaluateGraphInPrediction

    Setting this to true will cause the animation graph to be evaluated as part of the prediction update. Doing that will give you immediate updated to the skeleton, if it is set to false the pose will only be update once per frame after all systems have run, so it has a one frame latency. Setting it to false will also prevet root motion from working.

    Namespace: Unity.NetCode.Hybrid
    Assembly: solution.dll
    Syntax
    public bool EvaluateGraphInPrediction
    Returns
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)