Method GetNetcodeTarget
GetNetcodeTarget<T>(Baker<T>, bool)
The current conversion target to use for the baking.
Declaration
public static NetcodeConversionTarget GetNetcodeTarget<T>(this Baker<T> self, bool isPrefab) where T : Component
Parameters
Type | Name | Description |
---|---|---|
Baker<T> | self | an instance of the baker |
bool | isPrefab | state is we are converting a prefab or not |
Returns
Type | Description |
---|---|
NetcodeConversionTarget |
Type Parameters
Name | Description |
---|---|
T |
Remarks
In the editor, if a NetCodeConversionSettings is present in the build configuration used for conversion, the target specified by the build component is used.
Otherwise, the conversion target will be determined by the destination world for runtime conversion, and fallback to always be ClientAndServer is nothing apply or for prefabs.