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    Field ServerSpawnTick

    The tick this ghost was spawned on the server. For any predicted spawning this is the tick that should match since you are interested in when the server spawned the ghost, not when the server first sent the ghost to the client. Using this also means you are not considering ghosts becoming relevant as spawning.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public NetworkTick ServerSpawnTick
    Returns
    Type Description
    NetworkTick
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