Field ServerSpawnTick
The tick this ghost was spawned on the server. For any predicted spawning this is the tick that should match since you are interested in when the server spawned the ghost, not when the server first sent the ghost to the client. Using this also means you are not considering ghosts becoming relevant as spawning.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public NetworkTick ServerSpawnTick
Returns
Type | Description |
---|---|
NetworkTick |