Field PredictedSpawnEntity
Entity reference assigned by a classification system, when a predicted spawned entity for a newly received ghost is found. When assigning this HasClassifiedPredictedSpawn should also be set to true. If the referenced entity is different than Null the ghost type must be set to Predicted.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public Entity PredictedSpawnEntity
Returns
Type | Description |
---|---|
Entity |