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    Field PredictedSpawnEntity

    Entity reference assigned by a classification system, when a predicted spawned entity for a newly received ghost is found. When assigning this HasClassifiedPredictedSpawn should also be set to true. If the referenced entity is different than Null the ghost type must be set to Predicted.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public Entity PredictedSpawnEntity
    Returns
    Type Description
    Entity
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