Field MaxSendEntities
The maximum number of entities the system will try to send to a single connection in a single frame. An entity will count even if it is not actually sent (because of relevancy or static optimization). If there are more chunks than this the least important chunks will not be sent even if there is space in the packet. This can be used to control CPU time on the server.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int MaxSendEntities
Returns
Type | Description |
---|---|
int |