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    Field MaxSendEntities

    The maximum number of entities the system will try to send to a single connection in a single frame. An entity will count even if it is not actually sent (because of relevancy or static optimization). If there are more chunks than this the least important chunks will not be sent even if there is space in the packet. This can be used to control CPU time on the server.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public int MaxSendEntities
    Returns
    Type Description
    int
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