Field MaxSendChunks
The maximum number of chunks the system will try to send to a single connection in a single frame. A chunk will count as sent even if it does not contain any ghosts which needed to be sent (because of relevancy or static optimization). If there are more chunks than this the least important chunks will not be sent even if there is space in the packet. This can be used to control CPU time on the server.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int MaxSendChunks
Returns
Type | Description |
---|---|
int |