Field Name
The name of the ghost. When creating prefabs from code this is used to create a unique ghost type.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public FixedString64Bytes Name
Returns
Type | Description |
---|---|
FixedString64Bytes |
{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end}