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    Struct GhostPrefabCreation.ComponentOverride

    A modifier for a specific component on a specific child entity. Only the override types specified by the OverrideType are applied, the others are ignored.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostPrefabCreation.ComponentOverride

    Fields

    Name Description
    OverrideType

    The property we are overriding.

    PrefabType

    The prefab type to use if the OverrideType is PrefabType.

    SendMask

    The new send mask to use for the component.

    Variant

    The hash of the variant to use for the component. Setting to 0 means force using the default.

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