Struct GhostPrefabCreation.ComponentOverride
A modifier for a specific component on a specific child entity. Only the override types specified by the OverrideType are applied, the others are ignored.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct GhostPrefabCreation.ComponentOverride
Fields
| Name | Description |
|---|---|
| OverrideType | The property we are overriding. |
| PrefabType | The prefab type to use if the OverrideType is PrefabType. |
| SendMask | The new send mask to use for the component. |
| Variant | The hash of the variant to use for the component. Setting to 0 means force using the default. |