Struct GhostPrefabCreation.ComponentOverride
A modifier for a specific component on a specific child entity. Only the override types specified by the OverrideType are applied, the others are ignored.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct GhostPrefabCreation.ComponentOverride
Fields
Name | Description |
---|---|
OverrideType | The property we are overriding. |
PrefabType | The prefab type to use if the OverrideType is PrefabType. |
SendMask | The new send mask to use for the component. |
Variant | The hash of the variant to use for the component. Setting to 0 means force using the default. |