Field GhostImportancePerChunkDataType
ComponentType for per chunk data. Must be a shared component type! Each chunk represents a group of entities, collected as they share some importance-related value (e.g. distance to the players character controller). GhostSendSystem will query for this component type before invoking the function assigned to ScaleImportanceFunction.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public ComponentType GhostImportancePerChunkDataType
Returns
Type | Description |
---|---|
ComponentType |