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    Struct GhostDistanceData

    The default configuration data for GhostImportance. Uses tiling to group entities into spatial chunks, allowing chunks to be prioritized based on distance (via the GhostDistancePartitioningSystem), effectively giving you performant distance-based importance scaling.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostDistanceData : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    TileBorderWidth

    Width of the tile border. When deciding whether an entity is on one or the other, the border where it can enter is determined by this parameter.

    TileCenter

    Offset of the tile center

    TileSize

    Dimensions of the tile.

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