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    Struct GhostCount

    Singleton component with APIs and collections required for Ghost counting.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public struct GhostCount : IComponentData, IQueryTypeParameter

    Properties

    Name Description
    GhostCountOnClient

    The total number of ghosts received by this client the last time a snapshot was received. The number of received ghosts can be different from the number of currently spawned ghosts. Use this and GhostCountOnServer to figure out how much of the state the client has received.

    GhostCountOnServer

    The total number of ghosts on the server the last time a snapshot was received. Use this and GhostCountOnClient to figure out how much of the state the client has received.

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