Field ForcePrefabConversion
Force the ghost baker to treat this GameObject as if it was a prefab. This is used if you want to programmatically create a ghost prefab as a GameObject and convert it to an Entity prefab with ConvertGameObjectHierarchy.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[NonSerialized]
public bool ForcePrefabConversion
Returns
Type | Description |
---|---|
bool |