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    Field DefaultGhostMode

    The ghost mode used if you do not manually change it using a GhostSpawnClassificationSystem. If set to OwnerPredicted the ghost will be predicted on the client which owns it and interpolated elsewhere. You must not change the mode using a classification system if using owner predicted.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [Tooltip("The `GhostMode` used when first spawned (assuming you do not manually change it, using a GhostSpawnClassificationSystem).\n\nIf set to 'Owner Predicted', the ghost will be 'Predicted' on the client which owns it, and 'Interpolated' on all others. If using 'Owner Predicted', you cannot change the ghost mode via a classification system.")]
    public GhostMode DefaultGhostMode
    Returns
    Type Description
    GhostMode
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