Struct CommandReceiveSystem<TCommandDataSerializer, TCommandData>
Helper struct for implementing systems to receive commands. This is generally used by code-gen and should only be used directly in special cases.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct CommandReceiveSystem<TCommandDataSerializer, TCommandData> where TCommandDataSerializer : unmanaged, ICommandDataSerializer<TCommandData> where TCommandData : unmanaged, ICommandData
Type Parameters
| Name | Description |
|---|---|
| TCommandDataSerializer | Unmanaged CommandDataSerializer of type ICommandDataSerializer. |
| TCommandData | Unmanaged CommandData of type ICommandData. |
Properties
| Name | Description |
|---|---|
| Query | The query to use when scheduling the processing job. |
Methods
| Name | Description |
|---|---|
| InitJobData(ref SystemState) | Initialize the internal state of a processing job, should be called from OnUpdate of an ISystem. |