Field MaxPredictionStepBatchSizeRepeatedTick
The client can batch simulation steps in the prediction loop. This setting controls how many simulation steps the simulation can batch for ticks which have previously been predicted. Setting this to a value larger than 1 will save performance, but the gameplay systems needs to be adapted.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int MaxPredictionStepBatchSizeRepeatedTick
Returns
Type | Description |
---|---|
int |