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    Field InterpolationDelayMaxDeltaTicksFraction

    Used to limit the maximum InterpolationDelay changes in one frame, as percentage of the frame deltaTicks. Default value: 10% of the frame delta ticks. Smaller values will result in slow adaptation to the network state (loss and jitter) but would result in smooth delay changes. Larger values would make the InterpolationDelay change quickly adapt but may cause sudden jump in the interpolated values. Good ranges: [0.10 - 0.3]

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public float InterpolationDelayMaxDeltaTicksFraction
    Returns
    Type Description
    float
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