Field InterpolationDelayMaxDeltaTicksFraction
Used to limit the maximum InterpolationDelay changes in one frame, as percentage of the frame deltaTicks. Default value: 10% of the frame delta ticks. Smaller values will result in slow adaptation to the network state (loss and jitter) but would result in smooth delay changes. Larger values would make the InterpolationDelay change quickly adapt but may cause sudden jump in the interpolated values. Good ranges: [0.10 - 0.3]
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public float InterpolationDelayMaxDeltaTicksFraction
Returns
Type | Description |
---|---|
float |