Field InterpolationDelayCorrectionFraction
The percentage of the error in the interpolation delay that can be corrected in one frame. Used to control InterpolationTickTimeScale. Must be in range (0, 1).
________ Max
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Min _____/____________
InterpolationDelayDelta
DefaultValue: 10% of the delta in between the current and next desired interpolation tick. Good ranges: [0.075 - 0.2]
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public float InterpolationDelayCorrectionFraction
Returns
Type | Description |
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float |