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    Field TargetFrameRateMode

    If the server is capable of updating more often than the simulation tick rate it can either skip the simulation tick for some updates (BusyWait) or limit the updates using Application.TargetFrameRate (Sleep). Auto makes it use Sleep for dedicated server builds and BusyWait for client and server builds (as well as the editor).

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public ClientServerTickRate.FrameRateMode TargetFrameRateMode
    Returns
    Type Description
    ClientServerTickRate.FrameRateMode
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