Field TargetFrameRateMode
If the server is capable of updating more often than the simulation tick rate it can either
skip the simulation tick for some updates (BusyWait) or limit the updates using
Application.TargetFrameRate (Sleep). Auto makes it use Sleep for dedicated server
builds and BusyWait for client and server builds (as well as the editor).
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public ClientServerTickRate.FrameRateMode TargetFrameRateMode
Returns
| Type | Description |
|---|---|
| ClientServerTickRate.FrameRateMode |