Field NetworkTickRate
The rate at which the server sends snapshots to the clients. This can be lower than than the simulation frequency which means the server only sends new snapshots to the clients every N frames. The effect of this on the client is similar to having a higher ping, on the server it will save CPU time and bandwidth.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int NetworkTickRate
Returns
Type | Description |
---|---|
int |