Field MaxSimulationStepBatchSize
If the server cannot keep up with the simulation frequency with running MaxSimulationStepsPerFrame
ticks it is possible to allow each tick to run with a longer delta time in order to keep the game
time updating correctly. This means that instead of running two ticks with delta time N each, the
system will run a single tick with delta time 2*N. It is a less expensive but more inaccurate way
of dealing with server performance spikes, it also requires the game logic to be able to handle it.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int MaxSimulationStepBatchSize
Returns
Type | Description |
---|---|
int |