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    Field MaxSimulationStepBatchSize

    If the server cannot keep up with the simulation frequency with running MaxSimulationStepsPerFrame ticks it is possible to allow each tick to run with a longer delta time in order to keep the game time updating correctly. This means that instead of running two ticks with delta time N each, the system will run a single tick with delta time 2*N. It is a less expensive but more inaccurate way of dealing with server performance spikes, it also requires the game logic to be able to handle it.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public int MaxSimulationStepBatchSize
    Returns
    Type Description
    int
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