{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Initialize | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Initialize

    Initialize(string)

    Implement the ICustomBootstrap interface. Create the default client and server worlds based on the RequestedPlayType. In the editor, it also creates thin client worlds, if RequestedNumThinClients is not 0.

    Declaration
    public virtual bool Initialize(string defaultWorldName)
    Parameters
    Type Name Description
    string defaultWorldName

    The name to use for the default world. Unused, can be null or empty

    Returns
    Type Description
    bool
    Implements
    ICustomBootstrap.Initialize(string)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)