{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method CreateDefaultClientServerWorlds | Netcode for Entities | 1.1.0-pre.3
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    Method CreateDefaultClientServerWorlds

    CreateDefaultClientServerWorlds()

    Utility method for creating the default client and server worlds based on the settings in the playmode tools in the editor or client / server defined in a player. Should be used in custom implementations of Initialize.

    Declaration
    protected virtual void CreateDefaultClientServerWorlds()
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