{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ClientOnlyVariant | Netcode for Entities | 1.1.0-pre.3
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    Class ClientOnlyVariant

    Special universal component variant that can be assigned to any component and/or buffer when configuring the GhostComponentSerializerCollectionSystemGroup. Mostly used for stripping components from the server-side ghost prefabs.

    To use this for your own types: Set it as the default in your own RegisterDefaultVariants(Dictionary<ComponentType, Rule>) method.

    Inheritance
    object
    ClientOnlyVariant
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public sealed class ClientOnlyVariant
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