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    Struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper>

    For internal use only, system that copies commands from the InputBufferData<T> buffer to the IInputComponentData component present on the entity.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(CopyCommandBufferToInputSystemGroup), OrderFirst = true)]
    [UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
    public struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper> : ISystem where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
    Type Parameters
    Name Description
    TInputComponentData
    TInputHelper

    Implements

    ISystem
    In This Article
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