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    Struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob

    Helper struct that should be used to implement jobs that copies commands from an ICommandData buffer to the respective IInputComponentData.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [Obsolete("ApplyInputDataFromBufferJob has been deprecated.", false)]
    public struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob

    Methods

    Name Description
    Execute(ArchetypeChunk, int)

    Copy the command for current server tick to the input component. Should be called your job Execute method.

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