Struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Helper struct that should be used to implement jobs that copies commands from an ICommandData buffer to the respective IInputComponentData.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[Obsolete("ApplyInputDataFromBufferJob has been deprecated.", false)]
public struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Methods
Name | Description |
---|---|
Execute(ArchetypeChunk, int) | Copy the command for current server tick to the input component. Should be called your job Execute method. |