{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace

    Classes

    NetcodeTransformUsageFlagsTestAuthoring

    NetcodeTransformUsageFlagsTestAuthoring.Baker

    TestNetCodeAuthoring

    Interfaces

    TestNetCodeAuthoring.IConverter

    Enums

    NetcodeConversionTarget

    Specify for which type of world the entity should be converted to. Based on the conversion setting, some components may be removed (stripped) from the prefab at conversion or runtime.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)