Struct GhostCollectionComponentType
This list contains the set of uniques component witch support serialization. Used to map the DynamicComponentTypeHandle to a concreat ComponentType in jobs.
Namespace: Unity.NetCode
Syntax
public struct GhostCollectionComponentType : IBufferElementData
Fields
FirstSerializer
Declaration
public int FirstSerializer
Field Value
Type | Description |
---|---|
Int32 |
LastSerializer
Declaration
public int LastSerializer
Field Value
Type | Description |
---|---|
Int32 |
Type
Declaration
public ComponentType Type
Field Value
Type | Description |
---|---|
ComponentType |