Struct PrespawnSceneLoaded
For each loaded and process subscene, the server authoritatively populate this buffer.
The client will receive it as part of the snapshot stream and will use the information to correctly
process any matching loaded subscene.
Hash are used to verify on the client that everything match the server to correctly use the prefab baseline
optimization.
InternalBufferCapacity allocated to almost max out chunk memory.
Syntax
public struct PrespawnSceneLoaded : IBufferElementData
Fields
BaselineHash
Declaration
public ulong BaselineHash
Field Value
FirstGhostId
Declaration
Field Value
PrespawnCount
Declaration
Field Value
SubSceneHash
Declaration
public ulong SubSceneHash
Field Value