Struct IncomingSnapshotDataStreamBufferComponent
One per NetworkConnection.
Stores the incoming, yet-to-be-processed snapshot stream data for a connection.
Each snapshot is designed to fit inside
Namespace: Unity.NetCode
Syntax
public struct IncomingSnapshotDataStreamBufferComponent : IBufferElementData
Fields
Value
Declaration
public byte Value
Field Value
| Type | Description |
|---|---|
| Byte |