Class GhostSimulationSystemGroup
Namespace: Unity.NetCode
Syntax
public class GhostSimulationSystemGroup : ComponentSystemGroup
Properties
LastGhostMapWriter
Declaration
public JobHandle LastGhostMapWriter { get; set; }
Property Value
Type | Description |
---|---|
JobHandle |
SpawnedGhostEntityMap
Declaration
public NativeHashMap<SpawnedGhost, Entity> SpawnedGhostEntityMap { get; }
Property Value
Type | Description |
---|---|
NativeHashMap<SpawnedGhost, Entity> |
Methods
OnCreate()
Declaration
protected override void OnCreate()