Class GhostAuthoringComponent
Inheritance
GhostAuthoringComponent
Syntax
public class GhostAuthoringComponent : MonoBehaviour, IDeclareReferencedPrefabs, ISerializationCallbackReceiver
Fields
DefaultGhostMode
Declaration
public GhostAuthoringComponent.GhostMode DefaultGhostMode
Field Value
ForcePrefabConversion
Force the ghost conversion to treat this GameObject as if it was a prefab. This is used if you want to programmatically create
a ghost prefab as a GameObject and convert it to an Entity prefab with ConvertGameObjectHierarchy.
Declaration
public bool ForcePrefabConversion
Field Value
HasOwner
Add a GhostOwnerComponent tracking which connection owns this component.
You must set the GhostOwnerComponent to a valid NetworkIdComponent.Value at runtime.
Declaration
Field Value
Importance
Declaration
Field Value
Name
Declaration
Field Value
OptimizationMode
Declaration
public GhostAuthoringComponent.GhostOptimizationMode OptimizationMode
Field Value
prefabId
Declaration
Field Value
SupportAutoCommandTarget
Automatically send all ICommandData buffers if the ghost is owned by the current connection,
AutoCommandTarget.Enabled is true and the ghost is predicted.
Declaration
public bool SupportAutoCommandTarget
Field Value
SupportedGhostModes
Declaration
public GhostAuthoringComponent.GhostModeMask SupportedGhostModes
Field Value
UsePreSerialization
Force this ghost to be quantized and copied to the snapshot format once for all connections instead
of once per connection. This can save CPU time in the ghost send system if the ghost is
almost always sent to at least one connection, and it contains many serialized components, serialized
components on child entities or serialized buffers. A common case where this can be useful is the ghost
for the character / player.
Declaration
public bool UsePreSerialization
Field Value
Methods
DeclareReferencedPrefabs(List<GameObject>)
Declaration
public void DeclareReferencedPrefabs(List<GameObject> referencedPrefabs)
Parameters
Type |
Name |
Description |
List<GameObject> |
referencedPrefabs |
|
OnAfterDeserialize()
Declaration
public void OnAfterDeserialize()
OnBeforeSerialize()
Declaration
public void OnBeforeSerialize()
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