Class ClientPopulatePrespawnedGhostsSystem
ClientPopulatePrespawnedGhostsSystem systems is responsible for assign to the pre-spawned ghosts
their ghost ids and adding them to the spawned ghosts maps.
It relies on the previous initializations step to determine the subscene subset to process.
Clients expect to receive as part ot the protocol:
- subscene hash and baseline hash for validation
- the ghost id range for each subscene.
THE PRESPAWN SUBSCENE SYNC PROTOCOL
Client> will eventually receive the subscene data and will store it into the PrespawnHashElement collection
Client> (in parallel, before or after) will serialize the prespawn baseline when a new scene is loaded
Client> should validate that:
- the prespawn scenes are present on the server.
- that count, subscene hash and baseline hash match the one on the server
Client> will assign the ghost ids to the prespawns
Client> must notify the server what scene sections has been loaded and initialized.
Inheritance
ClientPopulatePrespawnedGhostsSystem
Syntax
public class ClientPopulatePrespawnedGhostsSystem : SystemBase
Methods
OnCreate()
Declaration
protected override void OnCreate()
OnUpdate()
Declaration
protected override void OnUpdate()
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.