Struct SubSceneGhostComponentHash
The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.
Namespace: Unity.NetCode
Syntax
public struct SubSceneGhostComponentHash : ISharedComponentData
Fields
Value
Declaration
public ulong Value
Field Value
Type | Description |
---|---|
UInt64 |