Class NetworkTimeSystem
Inherited Members
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(UpdateInWorld.TargetWorld.Client)]
public class NetworkTimeSystem : SystemBase
Properties
TimestampMS
Declaration
public static uint TimestampMS { get; }
Property Value
Type | Description |
---|---|
UInt32 |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnStopRunning()
Declaration
protected override void OnStopRunning()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()