Struct GhostComponent
Component signaling an entity which is replicated over the network
Namespace: Unity.NetCode
Syntax
public struct GhostComponent : IComponentData
Fields
ghostId
Declaration
public int ghostId
Field Value
Type | Description |
---|---|
Int32 |
ghostType
Declaration
public int ghostType
Field Value
Type | Description |
---|---|
Int32 |
spawnTick
Declaration
public uint spawnTick
Field Value
Type | Description |
---|---|
UInt32 |